
-5 Armor would translates into 22% more Physical damage Amplification! In Comparison, 2 Savage only provides 10% bonus damage, which also gets reduced by enemy armor!.Heartless: same as warlock but -Armor amplfys the physical damage our entire team deals, which in term also increase their mana gain!.Mid-Late: Shadow Fiend, Disruptor, Nercophos.
Warlock: Great 2 unit Alliance that is useful all stages of the game, the amount of sustain and burst healing is very Op!:. Mages: 3/6 Mages are great for Mid-Late game, with shadow fiend and warlocks this can be deadly with AOE and Sustain and healing! With the fast paced meta, a mage player might loss too much Hp early game and half of the time this might be too hard to comeback with Hp <30% around round 20, especially the other early game builds had being snowballing with $$ with win streak, saving and found few ★★★. Tier S- (Those are also great Alliance, and can be combines with other S Tier Alliance for great result!) (Mana is gain from receiving damage and dealing physical auto attack damage, it scales with the amount of damage a unit receives and deals) Having higher armor means that enemy units will deal less auto attack damage, which is one of the biggest source of Mana gain for Enemy Ranged damage units.
We often see ★★ warriors become unkillable in the early rounds because of this.
Warriors: Often the underrated Tank Alliance, having 3 warriors provides 10 armor!, which is an massive amount of physical damage reduction. Druids: The King of Early Game, having 1-2 ★★ Druids would allow us to win most rounds before round 10! The amount of healing the druids provide is greater than most ★ unit can deal damage in the early rounds, this combines with any other Alliance could allow us to snowball with early saving, roll for ★★ or go beyond with Aggression with Vicious Intent + Fast Leveling to 8/9/10!. Savages: Venomancer is now a Tier 1 savage, having TRIPLE Tier 1 savages with Tusk, Enchant and Veno, the potential of running 4 savage is great! The early availability of the savage item Tooth and Claw (infinite stack bleeding) really hence this build further, together with the power spikes of Druids, this can snowball out of control quickly! (our Savage build guide is coming soon!). Combining 3 hunters + heartless + any ★★ tank can provide a decent mid game, allow for saving and follow up with aggressive spending or rolling for ★★★ Units! (See our Reddit Hunter Guide for details) Hunters: With Lycan as the 7th hunter and having 5 hunters below 4 cost, our Early-Mid game choices are great. This usually secures Top 4 Position for our builds.Ħ Tier Level, The Primordial had a massive Nerf!
Our Alliance Tier List is more tailored for Early-Mid Game, and Assumes most players don't make it to round 30. Here is the Video Guide to allow more detailed explanation on my choice of Alliance Ranking, and specific build tips! Since the latest 2 patches and with the upcoming ranking system (where top 4 now gain ranking!) I will be updating our 3 Tier Lists to better assist everyone with decisions in Dota Underlords (Alliance, Items & Units).Ĭore Concept: Due to the change how units deal damage upon defeat (they do much more damage at every stage now!) The pace of the current meta is very fast! Builds that tend to come online in the late game are weaker because we might die before key units are found as ★★ or missing a key piece for our Alliance! Hi guys, its Mattjestic here, we will be looking at An Alliance Tier List Today.